Titanfall 2 PC Looks and Plays Like the Real Deal HIGHLIGHTS Nvidia GTX 660 is the minimum GPU requirement We tested on GTX 760 and GTX 1060 There are a lot of settings you can play with Two and a half years since the franchise debut, Respawn Entertainment has given us the sequel to its mech-exoskeleton-equipped first-person shooter in Titanfall 2, available now for PlayStation 4, Xbox One, and Windows PCs. If you are a PC gamer though, then the biggest question – possibly more than the review itself – is how well will the game run on their system? That’s what we are here to answer. First up, here’s what Respawn listed as the requirements to run Titanfall 2 on your PC: Titanfall 2 system requirements (minimum) OS - Windows 7 64-bit or up CPU - Intel Core i3-3600t or equivalent RAM - 8GB GPU - Nvidia GeForce GTX 660 2GB, AMD Radeon HD 7850 2GB Titanfall 2 system requirements (recommended) OS - Windows 7 64-bit or up CPU - Intel Core i5-6600 or equivalent RAM - 16GB GPU - Nvidia GeForce GTX 1060 6GB, AMD Radeon RX 480 8GB The rig we tested Titanfall 2 on OS – Windows 10 64-bit CPU – Intel Core i7-4770 RAM – 16GB GPU – Nvidia GeForce GTX 1060 6GB Back when the specifications were announced, the developers noted that the minimum requirements wouldn’t necessitate putting all settings to low, but would in fact provide an around-60fps experience at “1600x900 resolution with most details turned on”. Our test results are mostly based on a Founder’s Edition GTX 1060, but we did do some testing on a GTX 760 as well. With the GTX 760 installed, here’s what the game recommended on our native 1920x1200 resolution: V-Sync: Triple Buffered Anti-aliasing: TSAA Texture Quality: Medium Texture Filtering: Anisotropic 4X Sun Shadow Detail: High Spot Shadow Detail: Low Dynamic Spot Shadows: Enabled Ambient Occlusion: Enabled Model Detail: High Effects Detail: Medium Impact Masks: High Ragdolls: High On the above settings, we had no problems with the frame-rate as the game ran smoothly between 40-55 fps throughout the tutorial and the first mission. Texture detailing, shadows, and reflections weren’t very impressive, but that’s the trade-off you have to live with if your system is around the minimum requirements. It’s completely playable though, and that’s down to good optimisation work on the developer’s end. Plus, Respawn has given a ton of options to tweak – as you can tell from above – which is great if you do have the system power to push things up a notch. With the GTX 1060 installed, we could do just that. The game recommended the following settings for smooth performance: V-Sync: Triple Buffered Anti-aliasing: TSAA Texture Quality: Very High Texture Filtering: Anisotropic 16X Sun Shadow Detail: High Spot Shadow Detail: High Dynamic Spot Shadows: Enabled Ambient Occlusion: Enabled Model Detail: High Effects Detail: High Impact Masks: High Ragdolls: High Nvidia’s GeForce Experience utility, which provides optimal settings for games too, recommended that we take things even further up – changing both Sun Shadow Detail, and Spot Shadow Detail to Very High, and Texture Quality to Insane. We tried both the developer and Nvidia profiles to see if there was any difference, or impact on the performance, but the GTX 1060 6GB handled itself very well – delivering 60fps throughout without fail. While textures on the ground, and reflections off weapons looked a fraction better on the higher Nvidia-recommended settings, the difference was too little to be told if you didn’t pause and look for it. Respawn said their aim with recommended specifications was to provide 1080p resolution with an average of 60fps or higher with details “nearly maxed out”, and our time with GTX 1060 6GB on 1200p resolution and every last detail maxed out showed that Respawn has done a commendable job with Titanfall 2 on the PC. What’s great as well is that we didn’t notice any texture popping-in, even on higher field of view (FoV) settings, and there was no perceivable micro-stuttering – which can be very important in a fast-paced game such as Titanfall 2. There are a couple of extras in the video settings menu as well. You can change the FoV to anywhere between 70 and 90, and the developers have also included a colour blind mode – for players with protanopia, deuteranopia, and tritanopia – which you don’t see very often. Even in the controls department, there is a fair amount to play with. You can choose to play with either the keyboard and mouse, or a controller. Applying to both departments, the sprint function can be changed between Manual, Auto-Sprint, Auto-Sprint [Pilot], and Auto-Sprint [Titan]. The game does point out that you’ll lack fine control with auto-sprint on. Mouse sensitivity is set to 5 by default, and you can input anything between 1 and 20, with six decimal places. There are options for mouse acceleration, and mouse inversion too. Titanfall 2 allows rebinding control keys to two different options for each function. There are multiple options for players that prefer using a controller on the PC, be it changing button layout, sensitivity, response curve, deadzone, and vibration.
Titanfall 2 PC Looks and Plays Like the Real Deal

HIGHLIGHTS

  • Nvidia GTX 660 is the minimum GPU requirement
  • We tested on GTX 760 and GTX 1060
  • There are a lot of settings you can play with
Two and a half years since the franchise debut, Respawn Entertainment has given us the sequel to its mech-exoskeleton-equipped first-person shooter in Titanfall 2, available now for PlayStation 4, Xbox One, and Windows PCs. If you are a PC gamer though, then the biggest question – possibly more than the review itself – is how well will the game run on their system?
That’s what we are here to answer. First up, here’s what Respawn listed as the requirements to run Titanfall 2 on your PC:
Titanfall 2 system requirements (minimum)
  • OS - Windows 7 64-bit or up
  • CPU - Intel Core i3-3600t or equivalent
  • RAM - 8GB
  • GPU - Nvidia GeForce GTX 660 2GB, AMD Radeon HD 7850 2GB
Titanfall 2 system requirements (recommended)
  • OS - Windows 7 64-bit or up
  • CPU - Intel Core i5-6600 or equivalent
  • RAM - 16GB
  • GPU - Nvidia GeForce GTX 1060 6GB, AMD Radeon RX 480 8GB
The rig we tested Titanfall 2 on
  • OS – Windows 10 64-bit
  • CPU – Intel Core i7-4770
  • RAM – 16GB
  • GPU – Nvidia GeForce GTX 1060 6GB
Back when the specifications were announced, the developers noted that the minimum requirements wouldn’t necessitate putting all settings to low, but would in fact provide an around-60fps experience at “1600x900 resolution with most details turned on”. Our test results are mostly based on a Founder’s Edition GTX 1060, but we did do some testing on a GTX 760 as well. With the GTX 760 installed, here’s what the game recommended on our native 1920x1200 resolution:
V-Sync: Triple Buffered
Anti-aliasing: TSAA
Texture Quality: Medium
Texture Filtering: Anisotropic 4X
Sun Shadow Detail: High
Spot Shadow Detail: Low
Dynamic Spot Shadows: Enabled
Ambient Occlusion: Enabled
Model Detail: High
Effects Detail: Medium
Impact Masks: High
Ragdolls: High
On the above settings, we had no problems with the frame-rate as the game ran smoothly between 40-55 fps throughout the tutorial and the first mission. Texture detailing, shadows, and reflections weren’t very impressive, but that’s the trade-off you have to live with if your system is around the minimum requirements. It’s completely playable though, and that’s down to good optimisation work on the developer’s end.
Plus, Respawn has given a ton of options to tweak – as you can tell from above – which is great if you do have the system power to push things up a notch. With the GTX 1060 installed, we could do just that. The game recommended the following settings for smooth performance:
V-Sync: Triple Buffered
Anti-aliasing: TSAA
Texture Quality: Very High
Texture Filtering: Anisotropic 16X
Sun Shadow Detail: High
Spot Shadow Detail: High
Dynamic Spot Shadows: Enabled
Ambient Occlusion: Enabled
Model Detail: High
Effects Detail: High
Impact Masks: High
Ragdolls: High

Nvidia’s GeForce Experience utility, which provides optimal settings for games too, recommended that we take things even further up – changing both Sun Shadow Detail, and Spot Shadow Detail to Very High, and Texture Quality to Insane. We tried both the developer and Nvidia profiles to see if there was any difference, or impact on the performance, but the GTX 1060 6GB handled itself very well – delivering 60fps throughout without fail.
While textures on the ground, and reflections off weapons looked a fraction better on the higher Nvidia-recommended settings, the difference was too little to be told if you didn’t pause and look for it. Respawn said their aim with recommended specifications was to provide 1080p resolution with an average of 60fps or higher with details “nearly maxed out”, and our time with GTX 1060 6GB on 1200p resolution and every last detail maxed out showed that Respawn has done a commendable job with Titanfall 2 on the PC.
What’s great as well is that we didn’t notice any texture popping-in, even on higher field of view (FoV) settings, and there was no perceivable micro-stuttering – which can be very important in a fast-paced game such as Titanfall 2.
There are a couple of extras in the video settings menu as well. You can change the FoV to anywhere between 70 and 90, and the developers have also included a colour blind mode – for players with protanopia, deuteranopia, and tritanopia – which you don’t see very often.
Even in the controls department, there is a fair amount to play with. You can choose to play with either the keyboard and mouse, or a controller. Applying to both departments, the sprint function can be changed between Manual, Auto-Sprint, Auto-Sprint [Pilot], and Auto-Sprint [Titan]. The game does point out that you’ll lack fine control with auto-sprint on.
Mouse sensitivity is set to 5 by default, and you can input anything between 1 and 20, with six decimal places. There are options for mouse acceleration, and mouse inversion too. Titanfall 2 allows rebinding control keys to two different options for each function.
There are multiple options for players that prefer using a controller on the PC, be it changing button layout, sensitivity, response curve, deadzone, and vibration.
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